Monday, September 10, 2012

Experiment 2: Week 1

First off, some notes for experiment 2

The building you model should NOT be pristine. Think of what can happen to an area over a few hundred years. There are two kinds of things that would happen - slow long-term damage (corrosion, erosion, creep, fatigue, plant root penetration, termite damage, mould, rot) and quick short-term damage (storms, hail, tsunamis, earthquakes, fires, gas explosions, blizzards, perhaps even a meteorite).

The difference between these two is that long-term damage doesn't usually change the shape of an object - it just discolours it, or wraps it in a new surface (mould, vines, rust, and other growths). Short-term damage on the other hand makes a huge change to the shape of even very sturdy objects, like building cores, making them crumble, start tilting, or even crash to the ground.



As for the weekly tasks...

Once you've made your posts for this week's task, add a comment to this post with links to those blog posts. Just make one comment each that has several links, one link per post you've made for this week.

In case anyone's unsure, this week's task requirements can be found here.

For a checklist of what to have up on your blogs:

- Download the 3 buildings outlined in the lecture and install them to your Crysis installation as directed in the weekly tasks (screenshot the buildings in Crysis to show you've done this)

- A few screenshots of some 3DSMax models imported into Crysis (if there were any issues with the import, make a note of them below the relevant screenshot)

- 30 words posted about each of the 3 houses to show you've thought about how they might decay over 100 years. I don't need to know who the houses were made by, or who owned them. Just say how structural elements would decay, and what parts you think would break the most.

11 comments:

  1. Hi Stephen,
    Here are the links for both tasks.

    http://makinagayabenv2423.blogspot.com.au/2012/09/week-01task-1.html
    http://makinagayabenv2423.blogspot.com.au/2012/09/week-01independent-task.html

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  2. http://beth2423.blogspot.com.au/2012/09/week-8-3ds-max-to-cryengine.html

    http://beth2423.blogspot.com.au/2012/09/week-8-houses.html

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  3. This comment has been removed by the author.

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  4. Dear Stephen, I had some problem in exporting to my Crysis Enviroment

    http://benv2324pchew.blogspot.com.au/2012/09/week-8.html

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  5. I had some issues getting the textures to work on CryENGINE but everything else worked fine.

    http://nnoaa2423.blogspot.com.au/2012/09/wk-8-task.html

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  6. http://dorothylam-benv2423.blogspot.com.au/2012/09/week-9-intro-exp-2.html

    I can't seem to link my walls to the dummy.

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  7. All 3 boxes are showing only 1 texture and i cant link the boxes to the dummy.

    http://benv2423yen.blogspot.com.au/2012/09/exp-2-week-1.html

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  8. http://alyssabenv2423.blogspot.com.au/2012/09/exp-2-week-1.html

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  9. http://vuongnguyen-benv2423-2012.blogspot.com.au/2012/09/exp2-week-1.html

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  10. http://daraten2423.blogspot.com.au/2012/09/week1.html

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  11. http://davidle-benv2423.blogspot.com.au/2012/09/week-1-exporting-objects-to-cryengine.html

    http://davidle-benv2423.blogspot.com.au/2012/09/independent-study-of-exporting-to.html

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